Yah, 3.5 DMG version is, IIRC, 1d6/19-20 x2, one-hand, Reach, and the usual chain weapon bonuses to do stuff. This means that you can, in fact, dual wield them. Which has a certain appeal, honestly. The mace part of the kusarigama is a bludgeoning reach weapon with a base damage of 1d6 and a critical rate of 20/×2. The mace may still be used to target adjacent creatures, and confers a +2 bonus to grapple checks. The kusarigama requires either 17 Dexterity or Two-Weapon Fighting (or an equivalent feat) to wield without penalty as a martial.
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Jul 14, 2005 Crazy Larry's Weapons Extravaganza! Here is a list of weapons found in use for the D&D 3.5 system. Here are the stats, but it is up to the DM if we can find and use them. Dji assistant 2 download mac. Ways to download macOS full offline installer DMG &APP for Catalina (10.15), High Sierra (10.13.6), and Mojave without App Store. A Mac OS DMG file allows you create bootable USB installer from Windows PC.
Dimensional Warrior Breastplate MAGIC ITEM ATTUNEABLE INFUSIBLE Slot: CHEST Purity: 25 AC: 312 Skill Mod: Kick +9 Focus Effect: Prismatic Blow III STR: +27 (+11) DEX: +33 (+14) STA: +30 (+12) CHA: +27 3.5 Dmg Pdf(+11) WIS: +25 (+11) INT: +25AGI: +32 (+13) HP: +2623 MANA: +2439 Endurance: +2523 SV FIRE: +45 SV DISEASE: +45 SV COLD: +45 SV MAGIC: +45 SV POISON: +45 Combat Effects: +6 Spell Shield: +2 Avoidance: +5 Attack: +34 Regeneration: +4 Mana regeneration: +3 Accuracy: +8 Damage Shield: +3 Kusarigama 3.5 Dmg 2Dmg Shld Mit: +2Clairvoyance: +40 Spell Dmg: +28 Heal Amount: +28 Shielding: +2% DoT Shielding: +2% Strikethrough: +1% Stun Resist: +2% Required level of 100 WT: 3.5 Size: LARGE Class: WAR CLR PAL SHD BRD Race: ALL Slot type 7:empty Slot type 13:empty EQ item ID: 85269
This item is not used in any recipes.
item|sources|full listRecipe(s): Kusarigama 3.5 Dmg Software
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Kusarigama
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Exotic Two-Handed Thrown Melee
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much. 3. When two types are given, the weapon is both types if the entry specifies 'and', either type (player's choice at time of attack) if the entry specifies 'or', or each end of the double weapon is a different type if the entry specifies '/'. 4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
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The kusarigama (lit. 'chain and scythe') is a double weapon that combines a one-handed scythe (kama) with a long chain that has a mace at the end. Generally used by accomplished martial artists that can make optimum use of this challenging weapon, the mace-and-chain restrains the enemy while the scythe finishes them off. Both parts of the weapon can be enhanced separately. The kusarigama may be considered an exotic monk weapon, and may be used in conjunction with the Flurry of Blows class feature.
The scythe part of the kusarigama is a slashing weapon with a base damage of 1d6 and a critical rate of 20/×4. Dmg rapper. With the attached chain, the scythe may be used as a grappling hook with a range of 15 feet, using the modifiers of an attack roll instead of a Use Rope check.
The mace part of the kusarigama is a bludgeoningreach weapon with a base damage of 1d6 and a critical rate of 20/×2. The mace may still be used to target adjacent creatures, and confers a +2 bonus to grapple checks.
The kusarigama requires either 17 Dexterity or Two-Weapon Fighting (or an equivalent feat) to wield without penalty as a martial weapon. However, those that have the appropriate Exotic Weapon Proficiency (on top of meeting the prerequisites) get access to the following weapon arts. Any associated save DCs are 10 + ½ your base attack bonus + your Dexterity bonus.
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